discordcta

Ruleset – Battlefield V – 5v5 Squad Conquest

1.1 Restrictions (Not Allowed)

CLASS RESTRICTIONS (2/2/2/2):

  • Assault: Maximum 2 per Team
  • Medic: Maximum 2 per Team
  • Support: Maximum 2 per Team
  • Recon: Maximum 2 per Team

WEAPONS:

  • M1907 SF (Assault)
  • BREDA M1935 PG (Assault)
  • SUOMI KP/-31 (Medic)
  • Type 2A (Medic)
  • M1928A1 (Medic)
  • M3 Grease Gun (Medic)
    • (Banned only on PS4 & XB1)
  • Chauchat (Support)
  • All Bolt Action Carbines
    • Commando Carbine (Medic)
    • M28 con Tromboncino (Medic)
    • Jungle Carbine (Medic)
  • All Semi-Auto Rifles
    • Gewehr 43 (Assault)
    • M1A1 Carbine (Assault)
    • Turner SMLE (Assault)
    • Selbstlader 1916 (Assault)
    • Gewehr 1-5 (Assault)
    • AG/M42 (Assault)
    • Mass 44 (Assault)
    • Karabin 1938M (Assault)
    • M1 Garand (Assault)
    • M1941 Johnson (Assault)
    • Selbstlader 1906 (Recon)
    • M3 Infrared (Recon)
  • All MMGs
    • MG-42 (Support)
    • MG-34 (Support)
    • VGO (Support)
    • M1922 MG (Support)
    • M1919A6 (Support)
    • S2-2000 (Support)
  • All Shotguns
    • 12G Automatic (Support)
    • M30 Drilling (Support)
    • M1987 (Support)
    • Model 37 (Support)
    • Sjögren Shotgun (Support)
  • All Self-Loading Rifles
    • Model 8 (Recon)
    • ZH-29 (Recon)
    • RSC (Recon)
  • All Anti-Materiel Rifles
    • Boys AT Rifle (Recon)
    • Panzerbuchse 39 (Recon)
  • New Tides of War & Chapter Rank Weapons
    • New weapons are banned until they are available to purchase by everyone through company coins.
      • This means that until new weapons are only available through Weekly Challenges or through Chapter Ranks, they won’t be able to be used in matches.
      • Weapons that currently fall into this category:
        • None

GRENADES:

  • Impact Grenade (Support)
  • Demolition Grenade (All classes)
  • Type 99 Mine (All classes)

GADGETS:

  • Frag Grenade Rifle (Assault)
  • Dynamite (Assault)
  • Fliegerfaust (Assault)
  • PIAT (Assault)
  • Pistol Flamethrower (Assault)
  • AP Mine (Medic / Support / Recon)
  • Shaped Charge (Support)
  • Kampfpistole (Support)
  • Spawn Beacon (Recon)
  • Flare Gun (Recon)
  • Doppel-Schuss (Recon)
  • New Tides of War & Chapter Rank Gadgets
    • New gadgets are banned until they are available to purchase by everyone through company coins.
      • This means that until new gadgets are only available through Weekly Challenges or through Chapter Ranks, they won’t be able to be used in matches.
      • Gadgets that currently fall into this category:
        • None

VEHICLES:

  • All vehicles are banned.

REINFORCEMENTS:

  • The use of Squad Reinforcements is banned.

FORTIFICATIONS:

  • Building fortifications is banned on Operation Underground, with the exception of Medic & Ammunition crates.

COMBAT ROLES:

  • Support:
    • Machine Gunner
  • Recon:
    • Sniper

ROOFS & AREAS:

The following Roofs & Areas are now banned. This means that you may not walk/crouch/crawl/glitch/jump/climb onto them in any way.

Lofoten Islands Roofs & Areas:

Narvik Roofs & Areas:

Al Marj Encampment Roofs & Areas:

Provence Roofs & Areas:

Provence Destroyed Sections:

These are just examples. This applies to all the buildings on Provence. (See penalties for more information)

Devastation Roofs & Areas:

PENALTIES:

  • If a team violates a Gadgets / Vehicles / Reinforcements / Roofs & Areas restriction, only the map the item was used on will be forfeited.
  • If a team violates a Fortifications restriction, only the map the Fortification was built on will be forfeited.
    • Photo proof required: If you equip the hammer and get close to a Fortification that was built by either yourself or one of your teammates, it will display the name of the person that built it. If it doesn’t show a name, it was built by a player on the enemy team. EXAMPLE.
  • For the Destroyed Sections restriction on Provence:
    • A 10 ticket penalty (per infraction) will be applied if players are caught inside one of the restricted areas.
    • A 25 ticket penalty will be applied per kill obtained while standing in a restricted area.
  • If a team violates a WEAPONS / COMBAT ROLES / GRENADES restriction, a 25 Ticket Penalty per BANNED Weapon / Combat Role / Grenade Kill will be applied.
    • (This means that getting a kill with a – banned weapon doesn’t cost your team the map)
  • If a team violates a CLASS restriction, a 25 ticket penalty will be applied for every 10 seconds in which the violation occurs.
    • This means that accidentally spawning with an extra class doesn’t cost your team the game as long as you redeploy right away.
    • Accumulating three (3) CLASS restriction violations within the same map (2 sides) will cause a map forfeit for the team in violation.
    • Video proof is required for each incident.
      • Videos must be at least 10 seconds long and must show the scoreboard for the duration of the infraction.
  • Teams will be required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.

 

1.2 Maps

MAP POOL:

  • Lofoten Islands
  • Provence
  • Operation Underground
  • Narvik
  • Rotterdam
  • Devastation
  • Al Marj Encampment

1.2.1 SIDE SELECTION

Home Team (Left on the Schedule) is allowed to pick which side they wish to start on the first map.

1.2.2 MAP SELECTION

Home Team picks 1st map, Away Team picks 2nd map. 3rd Map will be set for each week.

  • Note: No map can be picked twice in the same match, meaning that if Devastation is the set map for Week 1 Match 1, neither teams can pick it as their map choice.
  • In addition, a team can’t pick the same map for two matches in a row. This means that if a team picks “Provence” as their Match 1 map, they won’t be able to pick it again for Match 2.

1.2.3 WEEKLY SET 3rd MAPS:

Regular Season:

  • Week 1:
    • Match 1: Operation Underground
    • Match 2: Provence
  • Week 2:
    • Match 3: Rotterdam
    • Match 4: Lofoten Islands
  • Week 3:
    • Match 5: Narvik
    • Match 6: Al Marj Encampment
  • Week 4:
    • Match 7: Devastation
    • Match 8: Provence
  • Week 5:
    • Match 9: Rotterdam
    • Match 10: Operation Underground
  • Week 6:
    • Match 11: Devastation
    • Match 12: Al Marj Encampment
  • Week 7:
    • Match 13: Lofoten Islands
    • Match 14: Narvik

Playoffs:

  • Semi-Finals: TBA Week 6
  • Finals: TBA Week 6

1.3 Server Settings

Every server MUST be password protected. We recommend that teams change their server password before every match to avoid people keeping track of old passwords and joining as possible spectators.

To access Community Games, press: Play > Multiplayer > Create Community Game > Add Config

Config Settings:

  • Config Name: ESB 5v5
  • Game Size: 16
  • Game Modes & Maps: 6
    • Burn Round: (Can’t be the same as Map A)
    • Round 1: Map A (Side 1)
    • Round 2: Map A (Side 2)
    • Round 3: Map B (Side 1)
    • Round 4: Map B (Side 2)
    • Round 5: Map C (Side 1)
    • Round 6: Map C (Side 2)
  • Password: ON
  • Minimum Players: 6

Once the Config has been created, select the config, and press “Create & Join Game”.

1.3.1 Server Selection

  • Home Team (Left on the Schedule) hosts the full match.
  • For European divisions, only EU servers may be used.
  • For South American divisions, only SA servers may be used.

1.4 Scoring

1.4.1 SQUAD CONQUEST

Capture and Hold the Flags 

Each match is a Best of 3 Maps. Each map is composed of 2 sides. To win a map, your team must have the most amount of total tickets remaining after both sides of the maps are played.

Your team must win 2 out of the 3 maps to win the match.

1.4.2 BO3 League Matches

Even if your team has already won 2 out of the 3 maps in a match, the third and final map must still be played in full. Meaning each match should have 6 total sides played regardless of the outcome.

1.4.3 BO3 TIES

If your team is playing in a Best of 3 match and the following situations arise, the match is counted as a tie.

Match IS a tie if:

  • Team A wins first map, Team B wins second map, and the third map is a tie
    • Or any combination of the above.

Match ISN’T a tie if:

  • Team A wins first map, both second and third maps are ties.
    • Or any combination of the above.

1.5 Official Schedule

The full schedule is detailed below. The Standard Days/Times are there in the event both teams can’t come to an agreement on the Day/Time of the match. When that is the case, the “Standard Day/Time” is to be applied (this is why it appears on the league schedules this way, which doesn’t mean teams can’t agree to play on another Day/Time, as long as it’s in the respective week the match is meant to be played on).

  • All 5v5 leagues (and respective divisions) feature 2 Matches a Week.
  • While the schedule below highlights the Standard-Days for each week, teams are still able to play the games on other days/times as long as each match is played in its respective week.
    • For 5v5s, the first match of the week has to be played from Monday-Thursday, while the second match of the week has to be played from Friday-Sunday.
  • Standard-Times are as follows:

All matches MUST be played in their respective weeks.

  • Week 1: Monday 08/06/20 – Sunday 14/06/20
    • Match 1 (5v5): Thursday 11/06/20
    • Match 2 (5v5): Sunday 14/06/20
  • Week 2: Monday 15/06/20 – Sunday 21/06/20
    • Match 3 (5v5): Thursday 18/06/20
    • Match 4 (5v5): Sunday 21/06/20
  • Week 3:  Monday 22/06/20 – Sunday 28/06/20
    • Match 5 (5v5): Thursday 25/06/20
    • Match 6 (5v5): Sunday 28/06/20
  • Week 4: Monday 29/06/20 – Sunday 05/07/20
    • Match 7 (5v5): Thursday 02/07/20
    • Match 8 (5v5): Sunday 05/07/20
  • Week 5:  Monday 06/07/20 – Sunday 12/07/20
    • Match 9 (5v5): Thursday 09/07/20
    • Match 10 (5v5): Sunday 12/07/20
  • Week 6: Monday 13/07/20 – Sunday 19/07/20
    • Match 11 (5v5): Thursday 16/07/20
    • Match 12 (5v5): Sunday 19/07/20
  • Week 7: Monday 20/07/20 – Sunday 26/07/20
    • Match 13 (5v5): Thursday 23/07/20
    • Match 14 (5v5): Sunday 26/07/20

Playoffs: Brackets Released on Monday, 27/07/20

  • Playoffs Weekend: Saturday 01/08/20 – Sunday 02/08/20
    • Semi-Finals: Saturday 01/08/20
    • Finals: Sunday 02/08/20

1.6 Matches

1.6.1 ORGANISING

  • For 5v5 Divisions (for their first match of the week), each team must communicate their availability & map with their opponent by:
    • EU Divisions: Saturday’s (of the previous match week) at 9:00 PM CEST.
    • SA Divisions: Saturday’s (of the previous match week) at 9:00 PM BRT.
  • For 5v5 Divisions (for their second match of the week), each team must communicate their availability & map with their opponent by:
    • EU Divisions: Wednesday’s (of the respective match week) at 9:00 PM CEST.
    • SA Divisions: Wednesday’s (of the respective match week) at 9:00 PM BRT.
  • If a team fails to communicate their availability (and therefore can’t agree upon a match day) with their opponent by the above timeframe, a 50 ticket penalty on the first side of the first map will be applied for each late day (24 hours).
  • Once both teams agree on the date/time they will both play, please confirm the details of your match via your respective #division-chat in the league’s Discord server.
  • Please refer to Section 1.5 for more details on the schedule and standard times.

Note: The above rules should give teams at least a 48 hours notice to prepare for a match.

1.6.2 MATCHDAY

Failure to abide by the following rules may result in a match forfeit/penalty:

  • Teams must have one of their representatives in the League Discord chats 15 minutes prior to the match start in order to communicate on which server the match will be played on.
  • Teams have a maximum of 30 minutes past the scheduled match time to have all their players join the respective server used for the first map of the match, and ready to play.
  • A match may not start unless both teams each have exactly 5 eligible players in the server.
    • IMPORTANT: Each team may not have more than 5 players in the server.
  • Players may only be subbed in between maps, and not rounds.
    • Teams must communicate that a substitution is taking place before the start of the next map through their #division-chat channel in the “ESB League HUB” Discord server.
    • Teams have a maximum of 5 minutes to make any substitutions. Taking more time may result in a 15 ticket penalty per extra minute the player isn’t in the server.
    • Once a player is subbed out, he may not be subbed in again for the remainder of the match.

1.6.3 SERVER CRASHES

In the event that a server crashes during a LIVE round, please use the following procedure:

  • If the server crashes DURING the first 4 minutes of the match, the round is to be fully replayed.
  • If the server crashes AFTER the first 4 minutes of the match, and during the first half of the match, teams will be required to keep the point score obtained thus far, and continue playing the second half of the map.
  • If the server crashes DURING the second half of the map, teams will be required to keep the scores of the round in which the server crashed.

1.6.4 PLAYER CRASHES

In the event that a player crashes during a LIVE round, please use the following procedure:

  • If a player disconnects before any kills are made at the start of the side (and not match), the side must be restarted.
  • If a player disconnects while a kill has been made and the map is therefore live, the player must rejoin the map as soon as possible.

1.6.5 MATCH RESULT REPORTING

  • The winning team will be required to report the match result, using the format presented below in their respective #score-submission channel in the “ESB League HUB” Discord server.
    • Team A vs Team B
      Maps Won: (X)-(X)
      Sides Won: (X)-(X)
    • If the losing team wishes to contest the result, it must do so within 24 hours of the match end.
      • Any result contesting must be done via the #event_assistance channel in the “ESB League HUB” Discord server.
  • For the PS4 5v5 EU Division 1 and XB1 5v5 EU Division 1 only:
    • The winning team is required to send 6 screenshots (1 for each side’s final leaderboard) in the #screenshot-submission channel in the “ESB League HUB” Discord server.
      • Failure to send the required screenshots within 24 hours of the match’s end, may result in penalties.

1.7 Teams

1.7.1 ELIGIBILITY

  • Each roster can be composed of 10 players maximum (5 Starters and 5 Substitutes)
  • All players must be on the respective team’s roster on their dedicated team page of the league.esport-battlefield.com website to be considered ELIGIBLE.
    • Players must have their EXACT PSN ID / XBL GT / ORIGIN ID (based on the respective platform they are playing the event on) in his/her team’s roster.
    • Each player* may only have ONE account* on their team’s roster page.
    • Each account* may only be used by 1 person. Account sharing is strictly prohibited.
    • All players must be currently living in the region their division is taking place in, which effectively means that only players living in Europe can play in the European divisions and only players living in South America can play in the South American divisions.
      • This effectively does mean that the event is region locked.
      • Players that have a constant ping that is above 100 throughout a match, will be considered out-of-region and investigated by ESB Staff.
    • The use of an ineligible player will result in a full-match forfeit.
    • Each account* must have reached at least Rank 50 in Battlefield V with at least 60 hours played.
      • This can easily be checked through https://battlefieldtracker.com/
      • For players that play on multiple platforms:
        • As long as they meet the requirements on one of the platforms they play on and can prove that both Platform IDs are linked to the same EA Account, they will be allowed to play.
        • Teams must communicate these exceptions through the #event-assistance channel in the “ESB League HUB” Discord server.
        • Verified players will have a “*” next to their IDs on their team’s roster on the league website.
      • Teams using accounts that don’t meet these criteria will be disqualified.
  • Any player caught playing simultaneously for more than one team on the same platform and division (ex PS4 5v5), regardless of the region, will receive an immediate ban from the whole season.
    • To clarify, a player CAN:
      • Play on a different team on a different platform. Meaning a player could theoretically play on both a PS4 and XB1 team at the same time.
      • Play on a different team that is playing a different game mode on the same platform. Meaning a player can play in both PS4 5v5 and PS4 8v8.
    • To clarify, a player CAN’T:
      • Play in multiple divisions of the same format/mode even if they are based in different regions (whether this is NA, EU, or SA).
    • Players who have already received a season ban in previous seasons and are caught breaking this rule again will be permanently banned from all future ESB events indefinitely.
    • Depending on the severity of the infraction, these penalties may be increased at the discretion of the staff handling the case.

Note: *Player refers to the physical person, while Account refers to the online persona being used by the player.

1.7.2 ROSTER LOCK

  • A roster lock will come into place at the start of Week 5. After Monday 29/06/20 at 6:00 am EDT / 12:00 pm CEST no changes can be made to any of the rosters, no exceptions.

1.7.3 ROSTER CHANGES

  • Any and all roster changes must be communicated via the #roster-changes channel in the “ESB League HUB” Discord server, by one of the 2 assigned team representatives at least 24 hours prior to the time of their next match.
    • If a roster change request is placed on the same day of the match, then the changes will not be validated until after the match is over. Any players used during that match that was not present in the team’s roster prior to the match will be ineligible to play.
    • The use of ineligible players results in a map forfeit for each map the player participated in.
    • If a player is switching between Team A and Team B within the same league category (ex PS4 8v8 International), the player changing also has the responsibility of notifying the league Admin and verifying his identity by sending a private message with the request to either CodeName_Deus (PSN ID), CodeNameDeus (XBL GT), or CodeName_Deus (Origin ID)
    • The following actions count as roster changes:
      • adding players
      • removing players
      • fixing IDs
      • changing IDs (without proof, more info below)
    • Proof Required for ID changes:
      • PlayStation 4: TBA
      • Xbox One: TBA
  • Each 5v5 Team Roster is composed of 5 STARTERS and 5 SUBSTITUTES. During the course of the season, only a maximum of 5 roster changes are allowed for each team throughout the season.
  • Players may only switch teams once during the season and before the Roster lock detailed in section 1.7.2 of the rules.

1.8 Spectator Mode

Teams are forbidden from spectating matches no matter the reason, even if their team isn’t currently playing in the match. Teams are therefore responsible for all their players and need to remind them of this. Even if it’s currently impossible to disable spectator slots through community games, teams are responsible for their own players.

Teams caught spectating will face the following consequences if enough proof is gathered.

  • The player(s) using spectator mode will receive a 12-month ban from ESB events.
  • If the player is a member of one of the teams that are playing, they will forfeit the entire match the spectator was used on.
  • The team spectating will also be disqualified from the whole event.
  • The team spectating will be rendered non-eligible for a 6 month period and won’t be able to sign-up to any other of our events.

We, therefore, ask teams to act with proper sportsmanship and refrain from cheating.

The use of spectator-mode is banned for anyone outside of the casters listed in Section “1.10 Live-Casting” unless specifically authorized by an ESB administrator.


1.9 Fair Play

  • To guarantee fair play for all teams and players involved, under extenuating circumstances, our league administrators have the right to make decisions outside or against the current league ruleset.
  • We ask teams to refrain from abusing known glitches to get an advantage in matches. Due to the different nature of these glitches, each case will be reviewed individually and a decision will be made by the admins.
  • As Section 1.7 of the rules states, sharing accounts is strictly prohibited.
    • Team leaders will be held accountable for facilitating and organizing account sharing between players.
  • Players caught lying and/or providing fake claims/proof to any match-related issue, will be disqualified for the remainder of the season.

We, therefore, ask teams to maintain a certain level of fair play when playing in our events.


1.10 Live-Casting

Throughout the season, Official ESB Casters will be available to broadcast and commentate on your matches through various stages of the event. If one of the casters below contacts you regarding casting your match, please make sure to give him the necessary information to allow him to do so. Matches will be broadcast on https://www.twitch.tv/esbinternationaltv

Casters:

  • BrettFX#7655
  • nerv#7151
  • Kamaka_#4466
  • Catalyst#1856
  • AWildeTime#1847
  • [SBC]Navotec#9484
  • Chadman#9834
  • Lycan MB#3458

Please note: The above list may be updated throughout the season and without warning.


1.11 Commitment

1.11.1 OVERVIEW

Participating in our leagues takes a lot of effort and dedication from teams who want to compete in a stable and competitive environment consistently. Teams that participate in our leagues automatically commit to playing their respective season fully.

Teams who chose to leave or stop playing in the league before the season is over may face the following consequences:

  • Ban from participating in the next ESB League Season.

Note: Teams who forfeit more than 3 Games during a single season may be disqualified from the current season, and/or banned from participating in the upcoming season as well.

1.11.2 REMOVED TEAMS

  • In the event that a team retires or is removed from the League during the first part of the season (prior to Week 4), every match played won’t count towards the league table and all future fixtures will be counted as a bye.
  • In the event that a team retires or is removed from the League during the second part of the season (after Week 4), the matches that remain to be played by that team will be counted as 0-3 (0-6) losses, in favor of the team(s) that was supposed to play them.

 

1.12 Playoffs

1.12.1 OVERVIEW

  • The top 4 teams in each division will be invited to participate in the Playoffs detailed in “Section 1.5 Schedule”.
    • #1 Seed – 1st in their respective division
    • #2 Seed – 2nd in their respective division
    • #3 Seed – 3rd in their respective division
    • #4 Seed – 4th in their respective division
  • The Playoffs have a single-elimination bracket format.
    • Semi-Finals:
      • Match 1: #1 vs #4
      • Match 2: #2 vs #3
    • Finals:
      • Match 3: Winner of M1 vs Winner of M2.

1.12.2 MATCH-SCHEDULING

  • Semi-Finals:
    • Teams may not change the match date detailed in Section 1.5, however, they may schedule their match-time.
    • Teams are required to communicate their availability (and select maps) with your opponent by Thursday, July 30th, 2020:
      • 9:00 PM CEST for the EU divisions
      • 9:00 PM BRT for the SA division
    • In the event teams can’t agree on what time to play their Semi-Final match, the standard times remain the same:
      • 5v5 EU: 9:00 PM CEST (Paris Time)
      • 5v5 SA: 9:00 PM BRT (Brasilia Time)
  • Finals:
    • We will provide a detailed finals schedule for all divisions as we get closer to the playoffs. Teams may not play their matches at any other time.
    • Teams are required to communicate their map pick for the finals by Sunday, August 2nd, 2020:
      • 12:00 PM CEST for the EU divisions
      • 12:00 PM BRT for the SA division

1.12.3 MAP SELECTION

  • Highest seed picks the first map, while the lowest seed picks the second map.
    • Note: #1 is the highest seed, #4 is the lowest seed.
  • Teams may not pick the same map for both Semi-Finals and Finals.
    • You may pick the same map from Match 14 in the Semi-Finals.

 

 

1.13 Promotion & Relegation

  • Division 1:
    • Once Season 2 is over, the top 5 teams from each Division 1 will be invited back to participate in Season 3.
    • While the bottom 3 teams from each Division 1 will have to go through the qualifying process again if they wish to participate in Season 3.
  • Division 2:
    • Once Season 2 is over, the top 2 teams from each Division 2 will be promoted to Division 1 for Season 3.
    • While the remaining 6 teams from each Division 2 will have to go through the qualifying process again if they wish to participate in Season 3.

1.14 ESB Points

European teams will gain ESB points for participating in this ESB League Season.

  • Division 1: Gold Event
  • Division 2: Silver Event
  • Division 3: Bronze Event