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Ruleset – Battlefield V – 4v4 Rush – PS4 EU Division 1

The ESB Company (“us”, “we”, “our”, or “ESB”) operates this event. For more information on our Terms & Conditions, please visit: (https://esport-battlefield.com/terms/).

1. Restrictions (Not Allowed)

CLASS RESTRICTIONS (1/1/1/1):

  • Assault: Maximum 1 per Team
  • Medic: Maximum 1 per Team
  • Support: Maximum 1 per Team
  • Recon: Maximum 1 per Team

OBJECTIVE ARMING ORDER:

  • All sectors must be played with an A-B order. This means that you may not arm/destroy the B objective until you have first destroyed the A objective in that same sector.

WEAPONS:

  • M1907 SF (Assault)
  • BREDA M1935 PG (Assault)
  • SUOMI KP/-31 (Medic)
  • Type 2A (Medic)
  • M1928A1 (Medic)
  • M3 Grease Gun (Medic)
  • Chauchat (Support)
  • Trench Carbine (Recon)
  • All Bolt Action Carbines
    • Commando Carbine (Medic)
    • M28 con Tromboncino (Medic)
    • Jungle Carbine (Medic)
  • All Semi-Auto Rifles
    • Gewehr 43 (Assault)
    • M1A1 Carbine (Assault)
    • Turner SMLE (Assault)
    • Selbstlader 1916 (Assault)
    • Gewehr 1-5 (Assault)
    • AG/M42 (Assault)
    • Mass 44 (Assault)
    • Karabin 1938M (Assault)
    • M1 Garand (Assault)
    • M1941 Johnson (Assault)
    • M3 Infrared (Recon)
  • All MMGs
    • MG-42 (Support)
    • MG-34 (Support)
    • VGO (Support)
    • M1922 MG (Support)
    • M1919A6 (Support)
    • S2-2000 (Support)
  • All Shotguns
    • 12G Automatic (Support)
    • M30 Drilling (Support)
    • M1987 (Support)
    • Model 37 (Support)
    • Sjögren Shotgun (Support)
  • All Self-Loading Rifles
    • Model 8 (Recon)
    • ZH-29 (Recon)
    • Selbstlader 1906 (Recon)
    • RSC (Recon)
  • All Anti-Materiel Rifles
    • Boys AT Rifle (Recon)
    • Panzerbuchse 39 (Recon)
  • New Tides of War & Chapter Rank Weapons
    • New weapons are banned until they are available to purchase by everyone through company coins.
      • This means that until new weapons are only available through Weekly Challenges or through Chapter Ranks, they won’t be able to be used in matches.
      • Weapons that currently fall into this category:
        • None

GRENADES:

  • Smoke Grenade (Medic/Recon)
  • Impact Grenade (Support)
  • Demolition Grenade (All classes)
  • Type 99 Mine (All classes)

GADGETS:

  • Frag Grenade Rifle (Assault)
  • Dynamite (Assault)
  • Fliegerfaust (Assault)
  • PIAT (Assault)
  • Lunge Mine (Assault/Support)
  • Pistol Flamethrower (Assault)
  • AT Mine (Assault)
  • AP Mine (Medic / Support / Recon)
  • Shaped Charge (Support)
  • Kampfpistole (Support)
  • Flare Gun (Recon)
  • Doppel Schuss (Recon)
  • RMN50 Rifle Frag (Recon)
  • New Tides of War & Chapter Rank Gadgets
    • New gadgets are banned until they are available to purchase by everyone through company coins.
      • This means that until new gadgets are only available through Weekly Challenges or through Chapter Ranks, they won’t be able to be used in matches.
      • Gadgets that currently fall into this category:
        • None

VEHICLES:

  • All vehicles are banned.

REINFORCEMENTS:

  • The use of Squad Reinforcements is banned.

FORTIFICATIONS:

  • The building tool is banned. Fortifications may not be rebuilt once destroyed.

WEAPON PICK UP:

  • It is strictly prohibited to pick up weapons from the ground.
    • This includes both weapons from friendly and enemy players.

BATTLE-PICKUPS:

  • All Battle-Pickups are banned, including but not limited to:
    • Katana
    • M2 Flamethrower

COMBAT ROLES:

  • Medic:
    • Combat Medic
  •  Support:
    • Machine Gunner
  • Recon:
    • Sniper

STATIONARY WEAPONS:

  • The use of Stationary weapons is banned.

ROOFS & AREAS:

The following Roofs & Areas are now banned. This means that you may not walk/crouch/crawl/glitch/jump/climb onto them in any way.

ARRAS:DEVASTATION:

MERCURY:

ROTTERDAM:


Note: The roof of every train on the bridge is banned. Including the ones not depicted because they are under the roof.

Rotterdam Destroyed Sections:

Operation Underground:

PENALTIES:

  • If a team violates a Grenades / Gadgets / Vehicles / Reinforcements / Stationary Weapons / Roofs & Areas / Weapon Pick Up / Battle Pick-ups restriction, only the map the item was used on will be forfeited.
    • Please keep in mind that the Reinforcement Gadget and Vehicles should be OFF, so unless the server is incorrectly configured, these infractions shouldn’t happen.
    • Important note: Grenades have been moved to this section for 4v4 Rush.
  • If a team violates a WEAPONS / COMBAT ROLES restriction, a 1 Objective Penalty per BANNED Weapon / Combat Role will be applied.
    • (This means that getting a kill with a – banned weapon doesn’t cost your team the map)
    • Accumulating three (3) BANNED Weapon / Combat Role violations in the same sector of the same map, will cause a map forfeit for the team in violation.
  • For the Destroyed Sections restriction on Rotterdam:
    • A 1 objective penalty (per infraction) will be applied if players are caught inside one of the restricted areas.
    • A 2 objective will be applied per kill obtained while standing in a restricted area.
  • If a team violates a CLASS restriction, a 1 Objective penalty will be applied for every 10 seconds in which the violation occurs.
    • This means that accidentally spawning with an extra class doesn’t cost your team the game as long as you redeploy right away.
    • Accumulating three (3) CLASS restriction violations within the same map (2 sides) will cause a map forfeit for the team in violation.
    • Video proof is required for each incident.
      • Videos must be at least 10 seconds long and must show the scoreboard for the duration of the infraction.
  • If a team violates the A-B objective arming/destroy order, they forfeit the sector they armed B first in, and the remaining sectors of that map side they are playing.
    • A reminder: All sectors must be played with an A-B order. This means that you may not arm/destroy the B objective until you have first destroyed the A objective in that same sector.
  • Teams will be required to report and provide proof of any rule infraction(s) at the end of the map in which the infraction occurred. Failure to do so can possibly void any penalty for the opposing team.
    • Please report infractions in your respective division’s #rule-infractions channel in the “Esport Battlefield” Discord server.

 

2. Maps

2.1 MAP POOL:

  • Arras (4 sectors)
    • Aras has 4 sectors, however, the first sector is banned/not played.
      • The Defending team is required to let the Attacking team destroy both Sector 1 objectives without interference.
      • The Defending team may spawn in Sector 1, but may not engage the enemy team with any item.
  • Devastation (3 sectors)
  • Mercury (3 sectors)
  • Operation Underground (4 sectors)
  • Rotterdam (4 sectors)

2.2 SIDE SELECTION

Home Team (Left on the Schedule) is allowed to pick which side they wish to start on the 1st map.

2.3 MAP SELECTION

Home Team picks 1st map, Away Team picks 2nd map.

  • Note: No map can be picked twice in the same match, meaning that if Devastation picked by the home team, the away team can’t pick it as their map choice.
  • In addition, a team can’t pick the same map for three matches in a row. This means that if a team picks “Devastation” as their Match 1 map, they won’t be able to pick it again for Match 2 and 3.

3. Server Settings

Every server MUST be password protected. We recommend that teams change their server password before every match to avoid players keeping track of old passwords and joining as possible players/spectators.

To access Community Games, press: Play > Multiplayer > Create Community Game > Add Config.

Basic Config Settings:

  • Config Name: ESB 4v4 Rush
  • Game Name: ESB Match
  • Game Description:
  • Game Size: 32
  • Game Modes & Maps: 2
    • Round 1: Map A (Side 1)
    • Round 2: Map A (Side 2)
  • Password: ON
  • Minimum Players: 8
  • Allowed Spectators: 0

Advanced Config Settings:

Once the Config has been created, select the config and press “Create & Join Game”.

3.1 Server Selection

  • Home Team (Left on the Schedule) hosts the full match.
  • For European divisions, only EU servers may be used.
  • For North American divisions, only NA servers may be used.
  • For South American divisions, only SA servers may be used.

Notes:

  • The use of passwords containing inappropriate language is strictly prohibited.
  • The server region of the Community Game is based on the actual location of the player creating the game.
    • A player located in Europe can create an EU server, and a player located on the East Coast of the United States will be able to create an EAST US server.

4. Scoring

4.1 RUSH

Each match is a Best of 2 Maps.

Each Map is composed of two rounds (sides). Each team gets to play as both the attacker and the defender on each map.

Scoring is based on overall sectors. The team with the highest amount of sectors won at the end of both rounds wins the map.

Your team must win 2 out of the 2 maps to win the match.

All sectors must be played with an A-B order. This means that you may not arm/destroy the B objective until you have first destroyed the A objective in that same sector.

4.2 MAP TIES

If sectors are tied at the end of a map, here at the tie-breakers:

  • #1 – Armed Objectives: Each sector is made up of 2 Objectives. Teams will compare the number of objectives destroyed by each team. The team with the most objectives destroyed wins the map.
  • #2 – Time left on the last played Sector: If Armed Objectives are tied, compare the time left on the last played sector while playing as the attackers. The team with the most time left wins the map.
  • #3 – Tickets left on the last played Sector: If Time Left is tied, compare the tickets left on the last played sector while playing as the attackers. The team with the most tickets left wins the map.
  • If all #3 tie-breakers are tied, the map is counted as a draw.

4.3 MATCH TIES

If your team is playing in a Best of 2 match and the following situations arise, the match is counted as a tie.

The match IS a tie if:

  • Team A wins the first map, Team B wins the second map.
    • Or vice-versa.

The match ISN’T a tie if:

  • Team A wins both maps.
    • Or if Team B wins both maps.
  • Team A/B wins the first map and ties the second map.
    • Or vice-versa.

4.4 MATCH SCORING

Teams earn the following points on their division table based on their match result:

  • Each win = 3 points
  • Each tie = 1 point
  • Each loss = 0 points

4.5 DIVISION TIE-BREAKERS

If teams have the same amount of points at the end of the regular season, here are the division table tie-breakers:

Two teams:

  1. Head-to-Head match points total.
  2. Head-to-Head total maps won.
  3. Head-to-Head total sectors won.
  4. Differential
  5. MW (Maps Won)
  6. SW (Sectors Won)
  7. Coin Toss

Three or more:

The “Two teams” tie-breakers apply but are summed for all tied teams and compared until two teams remain.

Example: Team A, Team B, and Team C are tied.

  1. Head-to-Head match points total
    • Team A = points earned vs. Team B and C
    • Team B = points earned vs. Team A and C
    • Team C = points earned vs. Team A and B

Once two teams remain, please start the “Two teams” tie-breaker process from step 1 with the two teams.

 

5. Official Schedule

The full schedule is detailed below. The Standard Days/Times are there in the event both teams can’t come to an agreement on the Day/Time of the match. When that is the case, the “Standard Day/Time” is to be applied (this is why it appears on the league schedules this way, which doesn’t mean teams can’t agree to play on another Day/Time, as long as it’s in the respective week the match is meant to be played on).

  • All 4v4 leagues (and respective divisions) feature 2 Matches a Week.
  • While the schedule below highlights the Standard-Days for each week, teams are still able to play the games on other days/times as long as each match is played in its respective week.
    • For 4v4s, the first match of the week has to be played from Monday-Thursday, while the second match of the week has to be played from Friday-Sunday.
  • Standard-Times are as follows:

All matches MUST be played in their respective weeks.

Regular Season: 
  • Week 1: Monday 22/03/2021 – Sunday 28/03/2021
    • Match 1: Thursday 25/03/2021
    • Match 2: Sunday 28/03/2021
  • Week 2:  Monday 29/03/2021 – Sunday 04/04/2021
    • Match 3: Thursday 01/04/2021
    • Match 4: Sunday 04/04/2021
  • Week 3: Monday 05/04/2021 – Sunday 11/04/2021
    • Match 5: Thursday 08/04/2021
    • Match 6: Sunday 11/04/2021
  • Week 4:  Monday 12/04/2021 – Sunday 18/04/2021
    • General Roster Lock: Monday 12/04/2021
    • ESB All-Stars Voting Starts: Monday 12/04/2021
    • Match 7: Thursday 15/04/2021
    • ESB All-Stars Voting Ends: Friday 16/04/2021
    • ESB All-Stars Draft: Saturday 17/04/2021
    • Match 8: Sunday 18/04/2021
  • Week 5: Monday 19/04/2021 – Sunday 25/04/2021
    • Match 9: Thursday 22/04/2021
    • ESB All-Stars Event: Saturday 24/04/2021
    • Match 10: Sunday 25/04/2021
  • Week 6: Monday 26/04/2021 – Sunday 02/05/2021
    • Match 11: Thursday 29/04/2021
    • Match 12: Sunday 02/05/2021
  • Week 7: Monday 03/05/2021 – Sunday 09/05/2021
    • Match 13: Thursday 06/05/2021
    • Match 14: Sunday 09/05/2021
Playoffs: 

Brackets Released on Monday, 10/05/2021

  • Playoffs Weekend: Saturday 15/05/2021 – Sunday 16/05/2021
    • Semi-Finals: Saturday 15/05/2021
    • Finals: Sunday 16/05/2021

 

6. Matches

6.1 ORGANISING

  • For 4v4 Divisions (for their first match of the week), each team must communicate their availability & map with their opponent by:
    • EU Divisions: Saturdays (of the previous match week) at 9:00 PM CET.
    • NA Divisions: Saturdays (of the previous match week) at 9:00 PM EDT.
    • SA Divisions: Saturdays (of the previous match week) at 9:00 PM BRT.
  • For 4v4 Divisions (for their second match of the week), each team must communicate their availability & map with their opponent by:
    • EU Divisions: Wednesdays (of the respective match week) at 9:00 PM CET.
    • NA Divisions: Wednesdays (of the respective match week) at 9:00 PM EDT.
    • SA Divisions: Wednesdays (of the respective match week) at 9:00 PM BRT.
  • If a team fails to communicate their availability (and therefore can’t agree upon a match day) with their opponent by the above timeframe, a 1 sector penalty on the first side of the first map will be applied for each late day (24 hours).
  • Once both teams agree on the date/time they will both play, please confirm the details of your match via your respective #division-chat in the ESB Discord server.
  • Please refer to Section 5 for more details on the schedule and standard times.

Note: The above rules should give teams at least 48 hours’ notice to prepare for a match.

6.2 MATCHDAY

Failure to abide by the following rules may result in a match forfeit/penalty:

  • Teams must have one of their representatives in their respective #division-chat in the “Esport Battlefield” Discord server 15 minutes prior to the match start in order to communicate on which server the match will be played on.
  • Teams have a maximum of 30 minutes past the scheduled match time to have all their players join the respective server used for the first map of the match, and ready to play.
  • A match may not start unless both teams each have exactly 4 eligible players in the server.
    • IMPORTANT: Each team may not have more than 4 players in the server.
  • Players may only be subbed in between maps, and not rounds.
    • Teams must communicate that a substitution is taking place before the start of the next map through their #division-chat channel in the “Esport Battlefield” Discord server.
    • Teams have a maximum of 5 minutes to make any substitutions. Taking more time may result in a 1 objective penalty per extra minute the player isn’t in the server.
      • 2 Objective penalties = 1 Sector penalty
    • Once a player is subbed out, he may not be subbed in again for the remainder of the match.

6.3 SERVER CRASHES

In the event that a server crashes during a LIVE round, please use the following procedure:

  • If the server crashes DURING the first 4 minutes of a sector, the sector must be fully replayed.
  • If the server crashes AFTER the first 4 minutes of a sector, teams will be required to keep the point score obtained thus far and continue playing the second side of the map.

6.4 PLAYER CRASHES

In the event that a player crashes during a LIVE round, please use the following procedure:

  • If a player disconnects before any kills are made at the start of the side of the map, the side must be restarted.
  • If a player disconnects while a kill has been made on the side and the side is therefore live, the player must re-join the match as soon as possible.

6.5 MATCH RESULT REPORTING

  • The winning team will be required to report the match result, using the format presented below in their respective #score-submission channel in the “Esport Battlefield” Discord server.
    • Team A vs Team B
      Maps Won: (X)-(X)
      Sectors Won: (X)-(X)
      Objectives Destroyed: (X)- (X)
    • If the losing team wishes to contest the result, it must do so within 24 hours of the match end.
      • Any result contesting must be done via the #league_assistance channel in the “Esport Battlefield” Discord server.
  • For the PS4 4v4 EU Division 1:
    • The winning team is required to send 4 screenshots (1 for each side’s final leaderboard) in the #screenshot-submission channel in the “Esport Battlefield” Discord server.
      • Failure to send all 4 required screenshots within 24 hours of the match’s end, may result in penalties.
        • Please ensure you are taking in-game SCREENSHOTS using either the built-in screenshot feature of each console or by using an external capture card.
        • Pictures of TVs/Monitors/Projectors or screenshots from blurry video recordings will not be accepted.
      • Both teams are required to take the 4 screenshots for extra verification.
        • If neither team has the required screenshots when asked by an event admin, both teams will face penalties.

7. Teams

7.1 PLAYER ELIGIBILITY

  • All players must be currently residing in one of the European countries listed below to participate in this event. This does mean that the event is region locked.
    • Eligible European Countries: Austria, Belgium, Bulgaria, Croatia, Cyprus, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Latvia, Liechtenstein, Lithuania, Luxembourg, Malta, Netherlands, Poland, Portugal, Romania, Slovakia, Slovenia, Spain, Sweden, Switzerland, United Kingdom.
  • All players must be over the age of 18 as of the start date of this event (March 21st, 2021).
  • Every player must have a verified ESB ID in order to be considered eligible to play for their team. The information provided through each ESB ID (Name, Surname, Date of Birth, Country of Residence), must be correct.
    • To complete the verification process, head to https://esport-battlefield.com/verified/
    • By registering for this event, every player is self-certifying that the information provided through their ESB ID is correct.
  • PSN IDs must be appropriate, non-offensive, non-infringing of third-party copyrights, and may not impersonate a brand or trademark regardless of it being registered or not.
    • Any attempt to circumvent the above rules, whether by using different spelling, numbers, gibberish, or a combination of the aforementioned, will be considered an infringement of the above rule.
  • Each roster can be composed of 8 players maximum (4 Starters and 4 Substitutes)
  • All players must be on the respective team’s roster on their dedicated team page of the league.esport-battlefield.com website to be considered ELIGIBLE.
    • Players must have their EXACT PSN ID / XBL GT (based on the respective platform they are playing the event on) in his/her team’s roster.
    • Each player* may only have ONE account* on their team’s roster page.
    • Each account* may only be used by 1 person. Account sharing is strictly prohibited.
    • All players must be currently living in the region their division is taking place in, which effectively means that only players living in Europe can play in the European divisions, only players living in North America can play in the North American divisions, and only players living in South America can play in the South American divisions.
      • This effectively does mean that the event is region locked.
      • Players that have a constant ping that is above 100 throughout a match, will be considered out-of-region and investigated by ESB Staff.
    • The use of an ineligible player will result in a full-match forfeit.
    • Each account* must have reached at least Rank 50 in Battlefield V with at least 60 hours played.
      • This can easily be checked through https://battlefieldtracker.com/
      • For players that play on multiple platforms:
        • As long as they meet the requirements on one of the platforms they play on and can prove that both Platform IDs are linked to the same EA Account, they will be allowed to play.
        • Teams must communicate these exceptions through the #league_assistance channel in the “Esport Battlefield” Discord server.
        • Verified players will have a “*” next to their IDs on their team’s roster on the league website.
      • Teams using accounts that don’t meet these criteria will be disqualified.
  • Any player caught playing simultaneously for more than one team on the same platform and division (ex PS4 4v4), regardless of the region, will receive an immediate ban from the whole season.
    • To clarify, a player CAN:
      • Play on a different team on a different platform. Meaning a player could theoretically play on both a PS4 and XB1 team at the same time.
      • Play on a different team that is playing a different game mode on the same platform. Meaning a player can play in both PS4 4v4 and PS4 8v8.
    • To clarify, a player CAN’T:
      • Play in multiple divisions of the same format/mode even if they are based in different regions (whether this is NA, EU, or SA).
    • Players who have already received a season ban in previous seasons and are caught breaking this rule again will be permanently banned from all future ESB events indefinitely.
    • Depending on the severity of the infraction, these penalties may be increased at the discretion of the staff handling the case.
  • Player IDs (PSN ID / XBL ID) must be appropriate, non-offensive, non-infringing of third-party copyrights, and may not impersonate a brand or trademark regardless of it being registered or not.
    • Any attempt to circumvent the above rules, whether by using different spelling, numbers, gibberish, or a combination of the aforementioned, will be considered an infringement of the above rule.

Note: *Player refers to the physical person, while Account refers to the online persona being used by the player.

ESB reserves the right to review individual player & team cases and refuse participation should our staff deem it necessary to maintain the spirit of the rules indicated above.

7.2 ROSTER LOCK

  • A roster lock will come into place at the start of Week 4. After Monday 12/04/2021 at 6:00 am EDT / 12:00 pm CEST no changes can be made to any of the rosters, no exceptions.

7.3 ROSTER CHANGES

  • Any and all roster changes must be communicated via the #roster-changes channel in the “Esport Battlefield” Discord server, by one of the 2 assigned team representatives at least 24 hours prior to the time of their next match.
    • If a roster change request is placed on the same day of the match, then the changes will not be validated until after the match is over. Any players used during that match that was not present in the team’s roster prior to the match will be ineligible to play.
    • The use of ineligible players results in a map forfeit for each map the player participated in.
    • If a player is switching between Team A and Team B within the same league category (ex PS4 8v8 SA), the player changing also has the responsibility of notifying the league Admin and verifying his identity by sending a private message with the request to either CodeName_Deus (PSN ID), CodeNameDeus (XBL GT).
    • If a player was on the roster of another team during qualifiers #1-#3, and their team qualified for Season 4, they have to wait until Week 3 of Season 4 before they can be added to your roster.
    • The following actions count as roster changes:
      • adding players
      • removing players
      • fixing IDs
      • changing IDs (without proof, more info below)
    • Proof Required for ID changes:
      • PlayStation 4: TBA
      • Xbox One: TBA
  • Each 4v4 Team Roster is composed of 4 STARTERS and 4 SUBSTITUTES. During the course of the season, only a maximum of 4 roster changes are allowed for each team throughout the season.
  • Players may only switch teams once during the season and before the Roster lock detailed in section 7.2 of the rules.

7.4 TEAM ELIGIBILITY

  • Team names and tags must be appropriate and non-offensive. In addition, names may not constitute copyright infringement of any kind.
    • Team names may not be identical or similar to other teams playing in the qualifiers.
    • Teams/Organizations submitting multiple rosters must clearly differentiate those rosters through their naming.
      • Example: Team A & Team A should be Team A Bravo & Team A Charlie, or Team A Blue & Team A Red.
    • Teams may not change their names/tags once the season has started.
      • Exceptions will be considered on a case-to-case for valid reasons.
        • Example: A team acquiring a sponsor.
  • All team logos must be representative of either the team’s name or tags.
    • Logos must be appropriate, non-offensive, and must not contain any form of nudity.
    • Teams may not use images that constitute copyright infringement of any kind.
  • At least 4 of the players used throughout qualifiers #1-#3 must be present on your final roster in order to participate in Season 4.

8. Spectator Mode

Teams are forbidden from spectating matches no matter the reason, even if their team isn’t currently playing in the match. Teams are therefore responsible for all their players and need to remind them of this.

Teams caught spectating will face the following consequences if enough proof is gathered.

  • The player(s) using spectator mode will receive a 12-month ban from ESB events.
  • If the player is a member of one of the teams that are playing, they will forfeit the entire match the spectator was used on.
  • The team spectating will also be disqualified from the whole event.
  • The team spectating will be rendered non-eligible for a 6 month period and won’t be able to sign-up to any other of our events.

We, therefore, ask teams to act with proper sportsmanship and refrain from cheating.

The use of spectator-mode is banned for anyone outside of the casters listed in Section “10 Live-Casting” unless specifically authorized by an ESB administrator.


9. Fair Play

  • To guarantee fair play for all teams and players involved, under extenuating circumstances, our league administrators have the right to make decisions outside or against the current league ruleset.
  • We ask teams to refrain from abusing known glitches to get an advantage in matches. Due to the different nature of these glitches, each case will be reviewed individually and a decision will be made by the admins.
  • As Section 7 of the rules states, sharing accounts is strictly prohibited.
    • Team leaders will be held accountable for facilitating and organizing account sharing between players.
  • Players caught lying and/or providing fake claims/proof to any match-related issue, will be disqualified for the remainder of the season.

We, therefore, ask teams to maintain a certain level of fair play when playing in our events.


10. Live-Casting

10.1 CASTERS

Throughout the season, Official ESB Casters will be available to broadcast and commentate on your matches through various stages of the event. If one of the casters below contacts you regarding casting your match, please make sure to give him the necessary information to allow him to do so. Matches will be broadcast on https://www.twitch.tv/esbinternationaltv

Casters:

  • BrettFX#7655
  • nerv#7151
  • Catalyst#1856
  • AWildeTime#1847
  • Lycan MB#3458

Please note: The above list may be updated throughout the season and without warning.

10.2 OPEN CASTING SLOTS

Every Sunday at 7:00 PM CEST (Paris Time), there will be an open-casting slot that teams can sign-up for.

This match will be broadcast on the ESB Twitch.

To sign-up for this open-casting slot, please post your match information in the #open-cast-signup channel in the “Esport Battlefield” Discord server.

We will try to work on a first-come, first-served basis while trying to give all teams an opportunity to have their match broadcast by us.

10.3 FEATURED MATCHES

Throughout the event, the ESB staff will be selecting featured matches to cast every Sunday on the ESB Twitch.

If your match is selected as a featured match, you will be required to play it at the standard day/time indicated in Section “5 Official Schedule”.

We will inform teams as early as possible if their match is selected as a featured match.

  • All featured matches will be announced through the #featured-matches channel in the “Esport Battlefield” Discord server.

Note: If any match is selected as a featured match and one (or both) of the teams refuses to play at the indicated time, they will forfeit their match.


11. Commitment

11.1 OVERVIEW

Participating in our leagues takes a lot of effort and dedication from teams who want to compete in a stable and competitive environment consistently. Teams that participate in our leagues automatically commit to playing their respective season fully.

Teams who chose to leave or stop playing in the league before the season is over may face the following consequences:

  • Ban from participating in the next ESB League Season.

Note: Teams who forfeit more than 3 Games during the regular season may be disqualified from the current season, and/or banned from participating in the upcoming season as well.

11.2 REMOVED TEAMS

  • In the event that a team retires or is removed from the League during the first part of the season (prior to Week 4), every match played won’t count towards the league table and all future fixtures will be counted as a bye.
  • In the event that a team retires or is removed from the League during the second part of the season (after Week 4), the matches that remain to be played by that team will be counted as 0-2 (0-7) losses, in favor of the team(s) that was supposed to play them.

11.3 EVENT SUSPENSION

ESB reserves the right to suspend the regular season at any moment, should there not be enough remaining teams (4).

12. Playoffs

12.1 OVERVIEW

  • At the end of the regular season, the top 4 teams in the division will be invited to participate in the Playoffs detailed in “Section 5 Schedule”.
    • #1 Seed – 1st in the division
    • #2 Seed – 2nd in the division
    • #3 Seed – 3rd in the division
    • #4 Seed – 4th in the division
  • The Playoffs have a single-elimination bracket format.
    • Semi-Finals:
      • Match 1: #1 Seed vs #4 Seed
      • Match 2: #2 Seed vs #3 Seed
    • Finals & Third-Place:
      • Match 3 (Third-Place): Loser of Match 1 vs Loser of Match 2.
      • Match 4 (Finals): Winner of Match 1 vs Winner of Match 2.

12.2 MATCH FORMAT

  • Each playoff match is a Best of 3 Maps.
  • Your team must win 2 out of the 3 maps to win the match.
  • The tie-breakers explained in Section 4.3 still apply to each individual map.

12.3 MATCH-SCHEDULING

  • Semi-Finals:
    • Teams may not change the match date detailed in Section 5, however, they may schedule their match-time.
    • Teams are required to communicate their availability (and select maps) with your opponent by Wednesday, May 12th, 2021:
      • 9:00 PM CEST for the EU divisions.
      • 9:00 PM EDT for the NA divisions.
      • 9:00 PM BRT for the SA divisions.
    • In the event teams can’t agree on what time to play their Semi-Final match, the standard times remain the same:
      • 4v4 EU: 9:00 PM CEST (Paris Time).
      • 4v4 NA: 9:00 PM EDT (New York Time).
      • 4v4 SA: 9:00 PM BRT (Brasilia Time).
  • Finals & Third-Place:
    • We will provide a detailed finals & third-place schedule for the division as we get closer to the playoffs. Teams may not play their matches at any other time.
    • Teams are required to communicate their map pick for the finals & third-place match by Sunday, May 16th, 2021:
      • 12:00 PM CEST for the EU divisions.
      • 12:00 PM EDT for the NA divisions.
      • 12:00 PM BRT for the SA divisions.

12.4 MAP SELECTION

  • Highest seed picks the first map, while the lowest seed picks the second map.
    • Note: #1 is the highest seed, #4 is the lowest seed.
  • Teams may not pick the same map for both Semi-Finals and Finals/Third-Place matches.
    • You may pick the same map from Match 14 in the Semi-Finals.

 

13. Promotion & Relegation

Note #1: The following is only valid for the same game mode/format/region combinations.
Note #2: This is in the event that Season 5 takes place. We will communicate further on this in the future if a fifth Battlefield V season does or doesn’t take place.

  • Division 1:
    • Once Season 4 is over, the top 5 teams from each Division 1 will be invited back to participate in Season 5.
    • While the bottom 3 teams from each Division 1 will have to go through the qualifying process again if they wish to participate in Season 5.
  • Division 2:
    • Once Season 4 is over, the top 2 teams from each Division 2 will be promoted to Division 1 for Season 5.
    • While the remaining 6 teams from each Division 2 will have to go through the qualifying process again if they wish to participate in Season 5.

14. ESB Points

ESB Points for Season 4 will be explained at a further date. For more information on ESB Points, please visit: https://esport-battlefield.com/points/

15. Personal Information

By participating in this event, all players give consent to ESB to process their data (Name, Surname, Birthdate, Email, Address) in accordance with our privacy policy available at (https://esport-battlefield.com/privacy-policy/).

Player information will be used to:

  1. Verify event eligibility as detailed in Section “7.1 Player Eligibility”
  2. Send prizes as detailed in Section “16. Prizes”

16. Prizes

At the end of the playoffs, the top three (3) teams will receive the prizes listed below. The ESB staff reserves the right to ask for valid government-issued IDs via email to verify the information provided in each player’s ESB ID.

If under any circumstance one of the prizes listed below becomes unavailable, ESB reserves the right to replace the prize with one of equal or greater value.

The prizes will be sent/shipped to one of the designated team leaders, who will then be responsible to distribute them to the rest of his team.

The designated team leader will be required to sign and return a Tournament Prize Acceptance form within 14 days of receiving it by email. Failure to return the signed form in the required time-frame may cause your team to forfeit the prizes.

Prizes will be sent/shipped between 3 to 4 weeks after the date of the finals. We will keep the winners informed by email on the status of their items.

In the event that a winning team is disqualified, or forfeits its prizes for any applicable reason, ESB will select an alternate winner based on placement in the playoffs.

16.1 FIRST PLACE PRIZES

€ 700.00* Euros, 4x Custom Designed Gamers Apparel Jerseys = value € 170.00, 4x Samsung Hoodies = value € 120.00, 4x MSI Plush Kites = value € 80.00, 4x MSI Caps = value € 100.00, 4x Redbull 24 Can Packs = value € 120.00.

Total Value = € 1290.00

16.2 SECOND PLACE PRIZES

4x Samsung Hoodies = value € 120.00, 4x MSI Caps = value € 100.00, 4x MSI Drinking Cups = value € 80.00, 1x -10% Gamers Apparel Team Discount Code = value € 0.00.

Total Value = € 300.00

16.3 THIRD PLACE PRIZES

4x Samsung Hoodies = value € 120.00, 1x -10% Gamers Apparel Team Discount Code = value € 0.00.

Total Value = € 120.00

16.4 RESPONSIBILITY

By participating in this event, all players understand that ESB isn’t liable for any injury caused by the use or misuse of any of the prizes received.

16.5 EXTRA FEES

ESB is not responsible for any extra fees (outside of costs of shipping to the designated team leaders) that teams may incur upon receiving their prizes, including but not limited to: customs fees, taxes, repairs.